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Glass Cannon: Can potentially One-Hit Kill any enemy with his Sniper Rifle, but has low health and weak armour.Grenade Spam: Since he's the only class (barring the Civilian) to have only one type of grenade, it's inevitable for a Sniper player to spam their grenades to deal with enemies.Do Not Run with a Gun: While charging his rifle.Crosshair Aware: If his Sniper Rifle's dot dances over your vision, you will explode into a pile of giblets unless you move FAST.Hold it down long enough, and a simple bodyshot will suffice to One-Hit Kill nearly all targets. Charged Attack: The Sniper Rifle does this.The Bus Came Back: His Sniper Rifle is an available weapon in Team Fortress 2 as the Classic.However, he is weak at close range and has little power in a direct firefight, so he should always try to stay away from close combat as he has a huge advantage over all other classes from a distance, assisting his team by taking down enemies from afar and dealing with key targets.Īrmed with: Crowbar (a Joke Weapon that should be disregarded), Sniper Rifle (the Sniper's bread and butter, and what you will have to become one with to be a effective Sniper), Automatic Rifle (can be pulled out to deal with an ambusher with its high rate of fire and decent damage but uses the same ammo as the Sniper Rifle), Nailgun (Only useful if you're out of rifle bullets or are trying to conserve them), Hand Grenade (useful to taking down an enemy Scout or Spy trying to kill you or as a distraction against a stronger enemy while you run) His legendary Sniper Rifle is capable of headshotting and charging up for strong bodyshots, both of which can be a One-Hit Kill to even the Heavy with a Medic backing him up. Identifiable via his desert camouflage suit, grass camouflage headgear, colored stripes and boots, the Sniper is the one class you never want to be in the sights of. Nail 'Em: Via his Nailgun, which can be pretty effective at taking off a bit of a enemy's health via circle-strafing, although attempting to kill a enemy by yourself with this weapon isn't recommended.Lethal Joke Character: However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.Joke Character: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage that his speed can't compensate for.Interface Screw: Via his Concussion Grenades.Heroic Mime: Like the rest of his teammates, he only ever says "Medic!" and "Excuse me, I'm in need of medical attention!", as well as a few grunts.Fragile Speedster: Even more so than his Team Fortress 2 successor.Cut the Fuse: He can disable an enemy Demoman's Detpack by just touching it.Cherry Tapping: His main method of attacking if he's not finishing off an enemy already injured by a teammate.
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